UE5, Blender, Disguise
Our team created this scene to serve as an XR backdrop for a production-quality spec shoot.
I primarily worked in Unreal Engine to import, arrange, light, and optimize the scene.
UE5, Blender, Substance Painter
Our team built this Unreal Engine Scene to broadcast live multi-cam XR footage to YouTube for the Wrap Drinks Podcast.
I modeled, textured, arranged, and optimized assets for the scene.
UE5, Maya, Audacity, LMMS
Inspired by my Visual Novel, this environment was built to enforce the level's primary mechanic of balancing happiness and sadness to prevent death.
I designed my own lighting, blueprints, sound, and music. The environment is kitbashed from Fab.
Digital Safehouse
UE5, Maya, LMMS
Inspired by Tron Legacy, this XR-ready scene was created to be interactive and performant.
I designed lighting, blueprints, shaders, and music. I retextured and arranged Fab assets to build out the world.