Programs Used: Unreal Engine 5, Blender, Maya
UE5, Maya
The environment is built to enforce the game's primary mechanic (balancing happiness and sadness to prevent death).Â
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Environmental Arrangement, Layout design, Lighting, Prop Modeling, 2D graphics, Music & Sound, Blueprinting
Digital Safehouse: Inspired by Tron
UE5, Maya
I kitbashed free assets, unreal engine assets, and homemade textures to bring this scene to life. Created to be an XR background.
Environmental Design, 3D Modeling, Music, Blueprinting
TACTICKLE SQUAD
Blender, Unity
In 24 hours I created a game-ready asset pack for the Global Game Jam. I then populated the game scene with the assets in a way that told a story about each of the employees.
3D Modeling, Environmental Arrangement,