Programs Used: TouchDesigner, Notch, Blender, Unreal Engine 5, Arduino IDE
The project is running live from Unreal Engine and is connected to TouchDesigner and a tablet via OSC. It is projected onto the inside of a chapel. Guests could control the eyes of the creature live by touching the tablet.
Music: "Every Breath You Take" by The Police
Each Amulets was 3D printed and includes both magnets LEDs. These amulets interact with sensors connected to an Arduino. This Arduino sends an OSC signal to TouchDesigner which triggers a projection and an area light. The Amulets were created for an immersive interactive experience. It was challenging to make something fun, simple, and unbreakable.
I created these two live and interactive loops using Blender and TouchDesigner then operated them during the Miami University Laptop Ensemble concert. It was nervewracking to perform the piece that I created but I ended up having a lot of fun!
This project utilizes the Kinect body tracking and syncs it with a character inside of a disco ball using TouchDesigner. It also uses the outline of the person to alter the background.
Music: "California Dreamin’" by The Mamas & the Papas and Chris Lorenzo
Using mouse position data and an organic growth system in TouchDesigner, the drawing 'Early Spring' by Guo Xi is revealed.
The bubble Wii-inspired loop is made in Notch and displayed on the Miami XR stage. The camera output is projected live onto the bubbles.
Music: "Imposter Syndrome" by Sidney Gish
This Notch loop resembles that of the 1959 show "Twilight Zone".
Music: "The Twilight Zone" by Marius Constant
These two loops, Steelbird & Rumble respectively, were created for the Steam arcade game STRATAGEM. They were made entirely in Blender and are being used as background loops.
The collage scene is made in Unreal Engine for the song Mouth Log. The video plays live and is unique each time. This was my first time making something 2D in UE5.
Music: "Mouth Log" by Sidney Gish